Notices
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“Anyone who is sane would not read this.” -The5thPentagonMade |
Possible Tower |
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The tower you are seeing now is humanly possible, meaning the difficulty of this tower is below The Human Limit or THL in itself. |
“ | ” | |
-??? |
Contents
- 1 Introduction
- 1.1 What is CoEN?
- 2 Design
- 2.1 Noticeable Changes
- 2.2 Random Quote
- 3 Floor Overview
- 4 Floor Notes
- 5 Trivia
- 6 CFTP
Introduction[]
What is CoEN?[]
The Citadel of Effervescent Nullity (CoEN) emerges as a grandiose vibrant fortress, artfully unfurling across fourteen stratified levels that comprise six skyward ascensions, five lateral traverses, and five descents into the depths.
This a vivid and advanced reincarnation of the erstwhile Citadel of Void boasts a distinguished class 3 status and bears the designation of 'bottom Treacherous.'
Crafted to test the mettle of intrepid players, the citadel presents an intricate tapestry of challenges, each demanding pinpoint precision and astute logical deduction. Yet, it is the citadel's considerable length and its exacting design that render it an insurmountable task.
In this citadel, players are summoned to navigate a gauntlet of trials, each with its own gimmicks and conceots, requiring flawless execution and sharp critical analysis. The expansive reach and the stringent architecture of the citadel compound to present an extraordinary test of endurance and intellect.
Design[]
This citadel are incredibly similar to CoV, but with different colors and floor structures. There is an orb located below floor 14 as well as many multiple parts breaks off the citadel and 2 red X on floor 3 and 6. Floor 11 and 14 has a ring around it.
Noticeable Changes[]
Compare to the original CoV, there are many changes implemented into this citadel
- Different gameplay style.
- Different music.
- Design choice are much modern and advanced.
- Variety of many client objects.
- Number of floors (22 => 14).
- Changes in frame structures, design and shapes.
- Slightly different gimmicks.
- Completely fictional whatsoever, that means this citadel isn't real.
Random Quote[]
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- <INSERT USERNAME HERE> |
Floor Overview[]
Floor | Difficulty | Estimated Length | Music | HEX Color |
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Floor 1 | Mid Eccentric | 4 minutes | (Cannibal - Waterflame) | #620167 |
Floor 2 | Low Horrific | 5 minutes | (Liquid Breakout OST - Hyperspace V2) | #032c6a |
Floor 3 | High-Peak Reversed | 4 minutes | (Fight Against Monsters Super Mario RPG) | #4d592e |
Floor 4 | Peak Horrific | 6 minutes | (Shirobon Pursuit) | #7a4501 |
Floor 5 | Mid-High Eternalized | 5 minutes | (Breaking the Seal - ENNWAY!) | #131518 |
The Trail of Floor 5 | High Eternalized | 2 minutes | (Lchavasse - Lunar Abyss)) | |
Floor 6 | Mid Unreal | 6 minutes | (F777- Deadlocked) | #32130d |
Streo Madness v2 | Unknown | 1-2 minutes | (Stereo Madness - Forever Bound (Remixed by SuperSoniker) | No color |
Floor 7 | High-Peak Unreal | 8 minutes | (Terraria Calamity Mod Music The Filthy Mind) | #7a8593 |
Floor 8 | Bottom Treacherous | 7 minutes | (Divine Intervention - Ultrakill) | #030313 |
Dropper | Low Eternalized | 3 minutes | (SDVX III Toromaru Enigma) | #f0f0f0 |
Floor 9 | Peak Eternalized | 5 minutes | (Geometrical Dominator - Waterflame) | #825fc6 |
??? | Low Eccentric | 3 minutes | (???) | #21a24b |
Floor 10 | Peak Unreal | 8 minutes | (Byzantine - Waterflame) | #010570 |
Sub-Floor 10 | High Unreal | 5 minutes | (The Flashbulb - Passage D) | |
Floor 11 | Low Treacherous | 13 minutes | (The Binding of Isaac Antibirth OST Morphine Dark Room) | #711a1e |
Floor 12A | Bottom Treacherous | 11 minutes | (LG Orbifold - Half-Life 2) | #191917 |
Floor 12B | Peak TooMedium | 1 minutes | (Perturbator - Technoir (feat. Noir Deco)) | |
Floor 13 | High Unreal | 7 minutes | (Dark Beast Ganon Phase 1 The Legend of Zelda Breath of the Wild OST.) | #01808d |
Floor 14 | Peak Unreal | 6 minutes | (Camellia - ΩΩPARTS) | Rainbow |
Final Stretch | Bottom Treacherous | 5 minutes | (Destroid - Annihilate) | #eb3c02 |
Floor Notes[]
Inspired by CoV Floor signs
Floor | Description |
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Floor 1 | Hey uhh you better complete ToBF or you won't survive here for that long. Now I will throw some client objects there and hope you the best of luck. |
Floor 2 | I won't be too optimistic in completing this citadel, after all. Floor 1 is just... plain terrible. Also you are getting timed, whoops! |
Floor 3 | Hey! I accidentally swap the control so uhh hope that would be fine. Dont worry, half of this floor is about spammed wallhops. Fun right? |
Floor 4 | Things are getting much trickier, and also getting much more longer and punishing, if I were you, i would turn back now. |
Floor 5 | You are completely sick, do you know what you are doing? Each obstacles are in no remorse. Also you should really light up this place, it's dark. |
The Floor 5 Trails | Why are you attempting this citadel, this is a 100+ minutes odyssey filled with absolutely relentless obstacles? |
Floor 6 | Seriously what is wrong with you. These floor is insane, how are you even got to here? I know that these client objects making everything easier but I can spam multiple spinning wallwalk if I like to. |
Stereo Madness | Uhhhhh i have nothing to say here. |
Floor 7 | Welcome to the horizontal floors, and the middle point of this citadel. Wish you the best of luck, things ain't going to be like the first 3 floors. |
Floor 8 | The lights are broken again. Seriously, do you think this was fun at all? Seriously look at that contraption, do you even know how it will lead you? Even if you know, you do realize how stupidly hard it is, right? |
Dropper | Drop. |
Floor 9 | Hopefully you practice these jumps enough, because this floor is about precision. |
??? | Good luck. |
Floor 10 | Do you think you are worthy to complete this and the next few floors, from this on, failing will result in a massive progress lost. Prepare for the worst |
Sub-Floor 10 | Hey, i forgot to tell you therebis an another sub-floor, that would be an extra 5 minutes wasted into this citadel. |
Floor 11 | The hardest floor. Control your nerve when attempting this, know that you already learnt to control it since ToPS. |
Floor 12A | Time to get serious... Have fun with this monstrosity. |
Floor 12B | I'm too lazy to build something hard so uhh enjoy a simple brrak floor that i definitely didn't spend an hour decorates this. |
Floor 13 | This shouldnt be a problem to you if you do this floor correctly, right? Should be easy enough for someone like you. Control your nerve. |
Floor 14 | Haha uhh funny omega floor that if you fail you die. that is truly fun in all way, yayyyyy |
Final Stretch | The final repulse. Good luck. |
Trivia[]
- This page has 21 audio files.
- Woah an another CoV copy but shorter, so creative.
There should be a template about a CoV remake like Difficulty chart template
- The first 4 floors has a similar colors to ToIF, but slightly darker in color.
- Some floor are similar to the original CoV includes:
- Halfway of Floor 3 to Floor 5 CoV and the wallhop spam outside
- Floor 5 to Floor 10 CoV
- Floor 14 to Floor 22 CoV
- Don't trust the quote this citadel is like 100+ minutes long and are filled with softlocked so if you don't want to try this because of how punishing and overall difficult it is, do CoIV and/or other lower unreal as a substitute of this citadel.
- By completing this citadel, you'll be granted a button when you attempt CoV, if you press it, you'll be teleported to the Citadel of Void?.
CFTP[]
You have proven yourself to be an elite obbyist after completing this citadel, but seriously do you think that is fun? Other than a a badge and an achievement, do you really enjoy the journey through a total of a hundred minutes odyssey filled with absolutely unreal jumps. Doing this citadel is extremely challenging and unmotivated, everything junpbare on top of a softlocked section.
Seriously, your dedication is insane, i dont know how these floor signs doesnt making you gjve up yet. How many time did you failed on this citadel, how many hours did you spend on this. Go touch grass.
Alright... Even if you even do an all-jump or not, great job finishing this citadel, you are probably still shock from your CoEN completion, maybe you should complete CoIV if you haven't, or find any substitute towers to continue your journey.