How to finish ‘Wild Card’ and get Still Hunt in Destiny 2 (2024)

Still Hunt is an Exotic sniper rifle in Destiny 2’s The Final Shape, and out of all the weapons arriving with the expansion, is the one that has turned the most heads due to its ability to put the power of the Hunter’s Golden Gun in your hands, even if you’re a Warlock or Titan.

You’ll need to complete the campaign of the new expansion first, so mild spoilers are ahead. Once you’ve finished it, a handful of quests await you.

In this Destiny 2 Still Hunt guide, we’ll run down everything you need to do to get your hands on the Still Hunt exotic sniper rifle in The Final Shape.

If you’re after other The Final Shape Exotics, then we have explainers on Ergo Sum and Microcosm.

How to get Still Hunt in Destiny 2

Unlocking Still Hunt requires Destiny 2: The Final Shape, and involves the following steps:

  1. Complete The Final Shape campaign
  2. Start the “Destined Heroes” quest, which eventually rewards Ergo Sum
  3. Complete Queens Part 1 to unlock the “Wild Card” mission
  4. Complete “Wild Card” to get Still Hunt

A step-by-step guide to completing the above steps in detail are as follows.

How to start the Still Hunt quest, ‘Wild Card’

The first thing you need to do is complete The Final Shape campaign. Afterwards, the Destined Heroes quest will become available at the old Tower in the Pale Heart.

The reward for this quest is, in fact, a different Exotic weapon, the Ergo Sum sword, but you’ll only need to complete the first part before we diverge into a separate quest for Still Hunt.

After picking up the quest you’ll first be told to listen to a radio broadcast from Savathun, then you’ll begin the Queens Part 1 mission.

Complete Queens Part 1

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This mission pits you against Savathun’s Lucent Brood, who are attacking the rear of the Tower. Throughout the mission, you’ll be required to activate runes by hitting them with the appropriate damage type. Solar for orange runes, Void for purple, and Arc for the blue runes.

For the first few sections, this is done by grabbing a Hive sword from a Knight and using the block to deflect the correct attacks at each rune in the area. Knights use Solar attacks, Wizards have Arc, and Shriekers or Acolytes will bring the Void.

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Later, you’ll find runes that are covered with shields. You simply need to hit the orb above them with the Hive sword’s ranged attack (Mouse 2, L2, or LT) to remove the barrier and carry on as normal.

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Before long, you’ll be in a fight with Savathun herself. In this situation, you’ll need to use the sword to break the barriers around the runes, then grab elemental orbs from the nearby pedestals. Throw the orbs at their corresponding runes to break Savathun’s shield, then take her down to complete the mission.

Return to the Tower and pick up the quest

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With Queens Part 1 complete, you can return to the Tower to continue the quest. You’ll need to chat with Micah-10, and then speak to Cayde-6. Cayde will give you the “Wild Card” quest, which ultimately rewards you with the Still Hunt exotic sniper.

This is what we’re here for, so we’ll put the Destined Heroes quest aside for now. Be sure to return to it later for that new sword!

“Wild Card” is a long mission, but it has checkpoints, so don’t be concerned if you can’t complete it all in one go. During this mission, you’ll join Cayde and Crow as they track down a source of Dark Ether corrupting the region.

To start the mission, jump from the walkway at the front of the old Tower down to the rooftop below, where you’ll find the flag to kick off the quest proper.

‘Wild Card’ walkthrough

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The mission is mostly straightforward and self-explanatory, with a couple of head-scratching moments sprinkled throughout. You’ll start out inspecting marked locations, until setting up a camp in the area.

After making camp, you’ll head back out to hunt down enemies tainted with Dark Ether. You’re looking for Screebs and War Beasts with an unusual aura-like white smoke coming off of them. Collect enough and you’ll be sent to locate an energy signature.

Take out the Devourer War Beast

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Investigate the marked area, and you’ll start a boss fight with a juiced-up War Beast called the Devourer of Tainted Light. The fight isn’t too difficult, but the War Beast can take a punch. Whittle it down and eventually it will retreat behind a large shield. The shield doesn’t block your entrance, so follow it and continue fighting the beast and its buddies.

The Devourer will repeat this process a couple of times until you take it down. Once it’s dealt with, you’ll return to camp for a chat with Cayde and Crow. Meditate in the tent, then a few hours later you’ll be roused by a Taken attack. Fight them off, and destroy their Blights.

Destroy the Blights and Shank stakeout

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There are four Blights in the area, and they cannot be damaged. Instead, you need to defeat all of the nearby Taken to remove a Blight. All means all, if even one Taken is left alive the Blight will remain. Use your radar to find any sneaky Thralls that slip through the cracks.

After you deal with the four Blights, two more will appear. The same method works here, except this time the Taken are bolstered by some tougher Dread foes, namely Subjugators, Husks, and Grims. Take out all of the enemies at each Blight then return to the camp to continue the mission.

After another meditation session, you’ll be heading off for a stakeout. Follow the marker on-screen to a cliff, then drop down into the cave below. You’ll be prompted to enter a shortcut, and you’ll reappear in another small cave.

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From here, you have three narrow windows through which you can see out. You cannot leave this area, as if you do, you’ll be killed and have to start over. What you’re supposed to do is pick off Shanks flying around the area outside until the “Mega Shank” appears.

Kill enough Shanks and the Hoarder of Tainted Light will appear. To take down its shield, you simply need to take out a bunch of the regular Shanks. Before long, the Shanks will start to enter your little cave, so be prepared for a long and short-ranged battle. Once the Mega Shank is down, we’re done here and on to the next step.

How to defeat Lii’liks, Harvester of the Witness

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After another trip back to camp, we are off on the final stage of the “Wild Card” mission. This takes us into a dark cave filled with Screebs. Make your way carefully forward, clearing the way as you go.

You’ll reach a room where you can plant a rally flag, this is where we’ll find the missing barrel and the final boss of the mission. Lii’liks is a Scorn Abomination and a tough one at that. You’ll be fighting it as well as plenty of Scorn and Taken in this small space, so make good use of the pillars for cover.

The boss has three health bar sections; at each stage, it will become immune to damage and leave the area. When this happens, you’ll be tasked with filling the barrel with Dark Ether to draw it out. Take out the marauding Screebs and they will drop motes of Dark Ether, you need 10 of them to bring the boss back out.

Do this three times to win the fight. After a cutscene and another camp-side chat, you’ll need to head back to the Tower. Speak to Cayde-6 to complete the “Wild Card” quest, and receive your brand new Still Hunt exotic sniper rifle.

What does Still Hunt do?

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Still Hunt is a Solar exotic sniper rifle that allows anyone to wield a Golden Gun. The unique perk Cayde’s Retribution gives you a meter which fills up with every precision hit you land and every Orb of Power you pick up.

Once the meter is full, you can hold the reload button to activate Golden Gun. Other than being a sniper rifle, the weapon works exactly like the Golden Gun Super. For Hunters, it even works with the Celestial Nighthawk Exotic helmet, turning your three shots into one, much more powerful attack.

The weapon is not unique to Hunters, so Warlock and Titans can also get in on the Golden Gun fun. Dedicated gunslingers can pair this weapon with the regular Golden Gun for absolutely monstrous burst damage.

All done? If you’re after other The Final Shape Exotics, then we have explainers on Ergo Sum and Microcosm, plus one on the Legendary version of Khvostov.

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How to finish ‘Wild Card’ and get Still Hunt in Destiny 2 (2024)
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